> For the complete documentation index, see [llms.txt](https://exobots.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://exobots.gitbook.io/docs/introduction/exobots/datashaper.md).

# Datashaper

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### **AVAILABLE CARDS**

*<mark style="color:red;">\*NOTE:</mark>* The playing cards are constantly being updated, the information that appears in the game may not correspond to this guide.

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<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th></tr></thead><tbody><tr><td><strong>Accelerating attack</strong></td><td>Kinetics</td><td>Utility/Attack</td><td>400 DMG and SPD +10 for 1 turn</td><td>-</td><td>Enemy area</td><td>20</td></tr><tr><td><strong>Break down</strong></td><td>Frontek</td><td>Utility/Attack</td><td>Removes all buffs, 200 DMG for each buff removed</td><td>2</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Check-up</strong></td><td>Right gear</td><td>Heal</td><td>Heals 400 HP and removes a debuff at random</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Contagious damage</strong></td><td>Left gear</td><td>Attack</td><td>600 DMG and 50% infection (300 DMG) to each other enemy for 1 turn</td><td>1</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Good deal</strong></td><td>Frontek</td><td>Utility</td><td>Optimize 100% to a card at random for 2 turns</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Improved cleansing</strong></td><td>Helmet</td><td>Utility/Heal</td><td>Removes all damaging debuffs and resets all buffs</td><td>-</td><td>Ally area</td><td>30</td></tr><tr><td><strong>Opportunity attack</strong></td><td>Kinetics</td><td>Utility</td><td>Counterattack for 2 turns</td><td>-</td><td>Personal</td><td>20</td></tr><tr><td><strong>Penetrating attack</strong></td><td>Cortex</td><td>Attack</td><td>500 DMG</td><td>1</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Smart healing</strong></td><td>Cortex</td><td>Heal</td><td>Heal from 200 HP to 400 HP depending on target's current HP, healing more when the HP is lower</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Sticky bomb</strong></td><td>Left gear</td><td>Attack</td><td>400 DMG</td><td>-</td><td>Enemy area</td><td>25</td></tr><tr><td><strong>Surprise shot</strong></td><td>Right gear</td><td>Attack</td><td>400 DMG and 15% acid, 15% burn, 15% infection and 15% melt for 1 turn</td><td>2</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Team attack</strong></td><td>Helmet</td><td>Attack</td><td>300 DMG for each ally alive</td><td>2</td><td>Single enemy</td><td>25</td></tr></tbody></table>
