> For the complete documentation index, see [llms.txt](https://exobots.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://exobots.gitbook.io/docs/introduction/exobots/deathbringer.md).

# Deathbringer

<figure><img src="/files/fB6tKiidxY8FTxlfUPKX" alt=""><figcaption></figcaption></figure>

### **AVAILABLE CARDS**

*<mark style="color:red;">\*NOTE:</mark>* The playing cards are constantly being updated, the information that appears in the game may not correspond to this guide.

<div><figure><img src="/files/8ijdBiC1p0boguBAzxUB" alt=""><figcaption></figcaption></figure> <figure><img src="/files/UjghjUGCfowq78g2ml7K" alt=""><figcaption></figcaption></figure> <figure><img src="/files/BAqx1MtncD3ixDkjd44k" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/IoRGJBxqZf9pAsdEQD11" alt=""><figcaption></figcaption></figure> <figure><img src="/files/lIl1kNHYzC7neJZGrCsC" alt=""><figcaption></figcaption></figure> <figure><img src="/files/VIKVXOOwKJbuR73P8L6e" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/eJKC4ZLwXDsLEisuzMcr" alt=""><figcaption></figcaption></figure> <figure><img src="/files/QH8GqxIKvjwagfAacDQp" alt=""><figcaption></figcaption></figure> <figure><img src="/files/c6oxI8xnt4flFqywFaQ4" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/3tElbcbAySCs2bczwdfm" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Hsr32Fle605Wj41sC9RP" alt=""><figcaption></figcaption></figure> <figure><img src="/files/T0NWGzLByKKCWNZbroCT" alt=""><figcaption></figcaption></figure></div>

<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th></tr></thead><tbody><tr><td><strong>Anti-tank calibre</strong></td><td>Left gear</td><td>Attack</td><td>600 DMG, then 300 DMG to the enemy behind</td><td>1</td><td>Single enemy</td><td>35</td></tr><tr><td><strong>Assault protocol</strong></td><td>Frontek</td><td>Utility</td><td>CRIT +25 and SPD +15 for 1 turn</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Barrage</strong></td><td>Kinetics</td><td>Attack</td><td>300 DMG, then 350 DMG to a random enemy</td><td>2</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Burning gust</strong></td><td>Right gear</td><td>Attack</td><td>300 DMG and 50% burn (200 DMG) for 1 turn</td><td>-</td><td>Enemy area</td><td>35</td></tr><tr><td><strong>Call to arms</strong></td><td>Helmet</td><td>Utility</td><td>AP +20 for 2 turns</td><td>-</td><td>Ally area</td><td>20</td></tr><tr><td><strong>Countermeasures</strong></td><td>Kinetics</td><td>Utility</td><td>Decoy for 2 turns</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Devastating blast</strong></td><td>Right gear</td><td>Attack</td><td>700 DMG</td><td>2</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Hunting protocol</strong></td><td>Helmet</td><td>Utility</td><td>Suppress heal and utility for 1 turn and scavenger for 2 turns</td><td>-</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Killer instinct</strong></td><td>Cortex</td><td>Utility</td><td>AP +30 for 1 turn</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Neutrons Ray</strong></td><td>Cortex</td><td>Attack</td><td>DMG from 800 to 400 depending on target's current HP, dealing more DMG when the HP is lower</td><td>1</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Payback</strong></td><td>Frontek</td><td>Utility</td><td>Counterattack for 2 turns</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Piercing shots</strong></td><td>Left gear</td><td>Attack</td><td>500 DMG</td><td>1</td><td>Single enemy</td><td>20</td></tr></tbody></table>


---

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