> For the complete documentation index, see [llms.txt](https://exobots.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://exobots.gitbook.io/docs/game-stages/alpha/cards.md).

# Cards

### **STRONGHOLD**

<div><figure><img src="/files/eI7jSiDrdwGFpuRfxWQp" alt=""><figcaption></figcaption></figure> <figure><img src="/files/MAn9KzQBfoT2FThzDcbv" alt=""><figcaption></figcaption></figure> <figure><img src="/files/vEYDsI2IhIEuZWmzvdSv" alt=""><figcaption></figcaption></figure> <figure><img src="/files/73GYTWKbNkeN7CIQmFVU" alt=""><figcaption></figcaption></figure></div>

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<div><figure><img src="/files/2fbvFJaaC05VrylIRniK" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Kp2TGMcN3Sa6rIhVGkUC" alt=""><figcaption></figcaption></figure> <figure><img src="/files/u3HnYG95MmjQIHfGzxtx" alt=""><figcaption></figcaption></figure> <figure><img src="/files/uUmadHKuKpZiOIx2shPc" alt=""><figcaption></figcaption></figure></div>

<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th><th data-type="files"></th></tr></thead><tbody><tr><td><strong>Draining vortex</strong></td><td>Helmet</td><td>Attack/Heal</td><td>250 DMG, 50% drain</td><td>-</td><td>Personal</td><td>20</td><td></td></tr><tr><td><strong>Energy wall</strong></td><td>Helmet</td><td>Utility</td><td>Def +25 for 2 turns</td><td>-</td><td>Ally area</td><td>20</td><td></td></tr><tr><td><strong>Guardian</strong></td><td>Kinetics</td><td>Utility</td><td>Switch (to front row) and taunt for 1 turn</td><td>-</td><td>Personal</td><td>15</td><td></td></tr><tr><td><strong>Harmful light</strong></td><td>Cortex</td><td>Attack</td><td>600 DMG</td><td>1</td><td>Single enemy</td><td>25</td><td></td></tr><tr><td><strong>Laser recoil</strong></td><td>Left gear</td><td>Attack</td><td>500 DMG</td><td>2</td><td>Single enemy</td><td>20</td><td></td></tr><tr><td><strong>Resistance protocol</strong></td><td>Frontek</td><td>Utility</td><td>Resist for 2 turns</td><td>-</td><td>Personal</td><td>10</td><td></td></tr><tr><td><strong>Scatter beam</strong></td><td>Frontek</td><td>Attack</td><td>400 DMG</td><td>-</td><td>Enemy area</td><td>25</td><td></td></tr><tr><td><strong>Seismic shift</strong></td><td>Kinetics</td><td>Attack</td><td>300 DMG</td><td>-</td><td>Enemy area</td><td>15</td><td></td></tr><tr><td><strong>Self-repair</strong></td><td>Left gear</td><td>Heal</td><td>Heal 300 HP</td><td>-</td><td>Personal</td><td>15</td><td></td></tr><tr><td><strong>Shield strike</strong></td><td>Right gear</td><td>Attack</td><td>500 DMG</td><td>1</td><td>Single enemy</td><td>15</td><td></td></tr><tr><td><strong>Solid shield</strong></td><td>Right gear</td><td>Utility</td><td>Shield (500 HP)</td><td>-</td><td>Personal</td><td>10</td><td></td></tr><tr><td><strong>Unbreakable barrier</strong></td><td>Cortex</td><td>Utility</td><td>Taunt for 2 turns</td><td>1-2</td><td>Personal</td><td>25</td><td></td></tr></tbody></table>

### **DEATHBRINGER**

<div><figure><img src="/files/8ijdBiC1p0boguBAzxUB" alt=""><figcaption></figcaption></figure> <figure><img src="/files/UjghjUGCfowq78g2ml7K" alt=""><figcaption></figcaption></figure> <figure><img src="/files/BAqx1MtncD3ixDkjd44k" alt=""><figcaption></figcaption></figure> <figure><img src="/files/IoRGJBxqZf9pAsdEQD11" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/lIl1kNHYzC7neJZGrCsC" alt=""><figcaption></figcaption></figure> <figure><img src="/files/VIKVXOOwKJbuR73P8L6e" alt=""><figcaption></figcaption></figure> <figure><img src="/files/eJKC4ZLwXDsLEisuzMcr" alt=""><figcaption></figcaption></figure> <figure><img src="/files/QH8GqxIKvjwagfAacDQp" alt=""><figcaption></figcaption></figure></div>

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<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th></tr></thead><tbody><tr><td><strong>Anti-tank calibre</strong></td><td>Left gear</td><td>Attack</td><td>600 DMG, then 300 DMG to the enemy behind</td><td>1</td><td>Single enemy</td><td>35</td></tr><tr><td><strong>Assault protocol</strong></td><td>Frontek</td><td>Utility</td><td>CRIT +25 and SPD +15 for 1 turn</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Barrage</strong></td><td>Kinetics</td><td>Attack</td><td>300 DMG, then 350 DMG to a random enemy</td><td>2</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Burning gust</strong></td><td>Right gear</td><td>Attack</td><td>300 DMG and 50% burn (200 DMG) for 1 turn</td><td>-</td><td>Enemy area</td><td>35</td></tr><tr><td><strong>Call to arms</strong></td><td>Helmet</td><td>Utility</td><td>AP +20 for 2 turns</td><td>-</td><td>Ally area</td><td>20</td></tr><tr><td><strong>Countermeasures</strong></td><td>Kinetics</td><td>Utility</td><td>Decoy for 2 turns</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Devastating blast</strong></td><td>Right gear</td><td>Attack</td><td>700 DMG</td><td>2</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Hunting protocol</strong></td><td>Helmet</td><td>Utility</td><td>Suppress heal and utility for 1 turn and scavenger for 2 turns</td><td>-</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Killer instinct</strong></td><td>Cortex</td><td>Utility</td><td>AP +30 for 1 turn</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Neutrons Ray</strong></td><td>Cortex</td><td>Attack</td><td>DMG from 800 to 400 depending on target's current HP, dealing more DMG when the HP is lower</td><td>1</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Payback</strong></td><td>Frontek</td><td>Utility</td><td>Counterattack for 2 turns</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Piercing shots</strong></td><td>Left gear</td><td>Attack</td><td>500 DMG</td><td>1</td><td>Single enemy</td><td>20</td></tr></tbody></table>

### **RENOVATOR**

<div><figure><img src="/files/ZBHsAx9VWflfC0CCSwhs" alt=""><figcaption></figcaption></figure> <figure><img src="/files/QdKvu4P3CvqGTxiVzNDA" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Ho7BxRKuiq9VyHWo0W5j" alt=""><figcaption></figcaption></figure> <figure><img src="/files/urueQSi7IwAUdwxBrGnz" alt=""><figcaption></figcaption></figure></div>

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<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th></tr></thead><tbody><tr><td><strong>Cleanse</strong></td><td>Cortex</td><td>Heal</td><td>Removes all debuffs</td><td>-</td><td>Ally area</td><td>30</td></tr><tr><td><strong>Damage transfer</strong></td><td>Frontek</td><td>Attack</td><td>DMG from 0 to 1000 depending on the HP this Exobot is missing</td><td>1</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Emergency protocol</strong></td><td>Cortex</td><td>Utility</td><td>Resist for 1 turn</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Energy drain</strong></td><td>Left gear</td><td>Attack</td><td>400 DMG, 50% drain</td><td>2</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Gear switch</strong></td><td>Kinetics</td><td>Utility</td><td>SPD +20 for 2 turns</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Nanobots swarm</strong></td><td>Left gear</td><td>Heal/Attack</td><td>300 DMG and heal 300 HP</td><td>-</td><td>Enemy area</td><td>35</td></tr><tr><td><strong>Precision laser</strong></td><td>Frontek</td><td>Attack</td><td>400 DMG</td><td>2</td><td>Single enemy</td><td>10</td></tr><tr><td><strong>Rebuild</strong></td><td>Helmet</td><td>Heal</td><td>Heal 800 HP</td><td>-</td><td>Personal</td><td>35</td></tr><tr><td><strong>Regenerate</strong></td><td>Right gear</td><td>Heal</td><td>Regenerate for 2 turns</td><td>-</td><td>Ally area</td><td>25</td></tr><tr><td><strong>Renovate</strong></td><td>Right gear</td><td>Heal</td><td>Heal 500 HP</td><td>-</td><td>Personal</td><td>25</td></tr><tr><td><strong>Surgical laser</strong></td><td>Helmet</td><td>Utility/Attack</td><td>CRIT +15 for 2 turns, then 400 DMG</td><td>2</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Trample</strong></td><td>Kinetics</td><td>Attack</td><td>400 DMG</td><td>1</td><td>Single enemy</td><td>15</td></tr></tbody></table>

### **CODEBREAKER**

<div><figure><img src="/files/HexkiO6Q3Z5gQkO1z9ri" alt=""><figcaption></figcaption></figure> <figure><img src="/files/rsAk9S6A0tj9mLzUhdaW" alt=""><figcaption></figcaption></figure> <figure><img src="/files/FO6qpxFm7fUOfVSLAnEl" alt=""><figcaption></figcaption></figure> <figure><img src="/files/8qMU124OzLFdwmouQsS1" alt=""><figcaption></figcaption></figure></div>

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<div><figure><img src="/files/znJv2I5ObE63zjpJogCH" alt=""><figcaption></figcaption></figure> <figure><img src="/files/8pjmFxhfQARR8reyI46K" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Wq9vljjJSR3fAZnLc1UL" alt=""><figcaption></figcaption></figure> <figure><img src="/files/VJ504XdDhuoJAS2TKSQj" alt=""><figcaption></figcaption></figure></div>

<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th></tr></thead><tbody><tr><td><strong>Beta beam</strong></td><td>Helmet</td><td>Attack</td><td>700 DMG</td><td>1</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Crippling beam</strong></td><td>Frontek</td><td>Utility/Attack</td><td>300 DMG and 25% disable for 1 turn</td><td>2</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Cyber-infection</strong></td><td>Left gear</td><td>Attack</td><td>Infection (300 DMG) for 2 turns</td><td>2</td><td>Single enemy</td><td>10</td></tr><tr><td><strong>Discharge</strong></td><td>Left gear</td><td>Utility</td><td>Energy -30</td><td>-</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Energy overload</strong></td><td>Kinetics</td><td>Utility</td><td>Energy +50</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Gravity well</strong></td><td>Right gear</td><td>Attack</td><td>600 DMG</td><td>2</td><td>Single enemy</td><td>25</td></tr><tr><td><strong>Hacker protocol</strong></td><td>Cortex</td><td>Utility/Attack</td><td>300 DMG and suppress attack for 1 turn</td><td>2</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Harmful frequency</strong></td><td>Cortex</td><td>Attack</td><td>400 DMG</td><td>2</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Reflect</strong></td><td>Right gear</td><td>Utility</td><td>Reflect for 2 turns</td><td>-</td><td>Personal</td><td>30</td></tr><tr><td><strong>Short-circuit</strong></td><td>Frontek</td><td>Utility</td><td>Stun for 1 turn</td><td>3</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Spreading fire</strong></td><td>Kinetics</td><td>Attack</td><td>Burn (200 DMG) for 3 turns</td><td>-</td><td>Enemy area</td><td>15</td></tr><tr><td><strong>Stock up</strong></td><td>Helmet</td><td>Utility</td><td>Draw 4 cards</td><td>-</td><td>Personal</td><td>20</td></tr></tbody></table>

### **GROUNDSMASHER**

<div><figure><img src="/files/gtktYS6VhqI163pTAnzO" alt=""><figcaption></figcaption></figure> <figure><img src="/files/SzL5rhgavFhIGU7mv2d1" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Y7S4cTevDM97w1buEW8e" alt=""><figcaption></figcaption></figure> <figure><img src="/files/u75eNLvvyoV3Vwup19aD" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/VxCWuOhvk2d87XncxCW3" alt=""><figcaption></figcaption></figure> <figure><img src="/files/qZwJwT13NaRHJAqWQU5O" alt=""><figcaption></figcaption></figure> <figure><img src="/files/g1c6deCAKCJQJhBqPl9W" alt=""><figcaption></figcaption></figure> <figure><img src="/files/6Av88g9P1KzZ8fwNggwa" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/MOdHY7DTot0t5HLZ42aC" alt=""><figcaption></figcaption></figure> <figure><img src="/files/4OyTP4QcackxKhr5u9jq" alt=""><figcaption></figcaption></figure> <figure><img src="/files/iQ5k7tZVKTOQiKvCMEZv" alt=""><figcaption></figcaption></figure> <figure><img src="/files/WeTA6YYKm8Pz4zZZoMyC" alt=""><figcaption></figcaption></figure></div>

<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th></tr></thead><tbody><tr><td><strong>Acid rain</strong></td><td>Frontek</td><td>Attack</td><td>Acid (200 DMG) for 3 turns</td><td>-</td><td>Enemy area</td><td>15</td></tr><tr><td><strong>Aegis protocol</strong></td><td>Cortex</td><td>Utility</td><td>Range -1 for 1 turn</td><td>-</td><td>Enemy area</td><td>10</td></tr><tr><td><strong>Break defenses</strong></td><td>Helmet</td><td>Utility</td><td>50% vulnerable 50% DEF -20 for 2 turns</td><td>-</td><td>Enemy area</td><td>20</td></tr><tr><td><strong>Bury</strong></td><td>Helmet</td><td>Attack</td><td>400 DMG</td><td>-</td><td>Enemy area</td><td>30</td></tr><tr><td><strong>Covered attack</strong></td><td>Right gear</td><td>Utility/Attack</td><td>300 DMG and DEF +20 for 2 turns</td><td>1</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Earthquake</strong></td><td>Kinetics</td><td>Attack</td><td>50% stun for 1 turn</td><td>-</td><td>Enemy area</td><td>25</td></tr><tr><td><strong>Electromagnetic field</strong></td><td>Frontek</td><td>Attack</td><td>300 DMG</td><td>-</td><td>Enemy area</td><td>25</td></tr><tr><td><strong>Gamma ray</strong></td><td>Cortex</td><td>Attack</td><td>500 DMG</td><td>2</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Grab</strong></td><td>Left gear</td><td>Utility/Attack</td><td>400 DMG and switch 1 (forward)</td><td>3</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Gravel storm</strong></td><td>Kinetics</td><td>Attack</td><td>150 DMG from 1 to 6 hits</td><td>1</td><td>Single enemy</td><td>25</td></tr><tr><td><strong>Ground slam</strong></td><td>Right gear</td><td>Attack</td><td>300 DMG</td><td>-</td><td>Enemy area</td><td>25</td></tr><tr><td><strong>Iron grip</strong></td><td>Left gear</td><td>Utility</td><td>SPD = 0 for 2 turn</td><td>-</td><td>Single enemy</td><td>10</td></tr></tbody></table>

### **SUMRAK**

<div><figure><img src="/files/52TpPgf6BBVPy7wmNY6f" alt=""><figcaption></figcaption></figure> <figure><img src="/files/EVeu0RMkdMvQy4ezpWIR" alt=""><figcaption></figcaption></figure> <figure><img src="/files/T0FUX6mghpBK9Kv9gLZe" alt=""><figcaption></figcaption></figure> <figure><img src="/files/pwz7SUTL8l2l40xKWaOL" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/fE1neqll139In9H6coF0" alt=""><figcaption></figcaption></figure> <figure><img src="/files/yA2kFdLlLLZzoTRaKdRo" alt=""><figcaption></figcaption></figure> <figure><img src="/files/dlhpP77X51QVBbQHB9UN" alt=""><figcaption></figcaption></figure> <figure><img src="/files/uEJouJGMcId2XQVRONI4" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/0uFtApg0yKH41M7AQkC2" alt=""><figcaption></figcaption></figure> <figure><img src="/files/851UWvv3Sd4KIokRVJMi" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Gpy5taFFUe8bUjE5xBWV" alt=""><figcaption></figcaption></figure> <figure><img src="/files/XJBScugeMjUGeDz5AhNy" alt=""><figcaption></figcaption></figure></div>

<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th></tr></thead><tbody><tr><td><strong>Aim</strong></td><td>Frontek</td><td>Utility</td><td>Crit +20 for 2 turns</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Camouflage</strong></td><td>Cortex</td><td>Utility</td><td>30% Dodge for 2 turns</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Deadly accuracy</strong></td><td>Helmet</td><td>Utility</td><td>CRIT DMG +50% and CRIT +20 for 2 turns</td><td>-</td><td>Personal</td><td>20</td></tr><tr><td><strong>Devastating shot</strong></td><td>Left gear</td><td>Attack</td><td>CRIT +25 and 700 DMG</td><td>3</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Energy burst</strong></td><td>Right gear</td><td>Attack</td><td>200 DMG from 2 to 5 hits</td><td>2</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Flash grenade</strong></td><td>Frontek</td><td>Utility</td><td>300 DMG, then 30% disable for 1 turn</td><td>-</td><td>Enemy area</td><td>25</td></tr><tr><td><strong>Lock-on and shoot</strong></td><td>Right gear</td><td>Attack</td><td>200 DMG multiplied by 1, 2 or 3 depending on target's position</td><td>3</td><td>Single enemy</td><td>25</td></tr><tr><td><strong>Mark prey</strong></td><td>Helmet</td><td>Attack</td><td>400 DMG and vulnerable for 2 turns</td><td>1</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Overclock</strong></td><td>Kinetics</td><td>Utility</td><td>AP +20 and SPD +20 for 2 turns</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Power shot</strong></td><td>Left gear</td><td>Attack</td><td>Preparation for 1 turn, then 1000 DMG</td><td>3</td><td>Single enemy</td><td>35</td></tr><tr><td><strong>Safety distance</strong></td><td>Kinetics</td><td>Utility</td><td>Distance +1 for 1 turn</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Time bomb</strong></td><td>Cortex</td><td>Attack</td><td>Time bomb (700 DMG to each enemy) for 3 turns</td><td>3</td><td>Single enemy</td><td>25</td></tr></tbody></table>

### NETSHADOW

<div><figure><img src="/files/uqEu8QaGiC8hb2QcoSK3" alt=""><figcaption></figcaption></figure> <figure><img src="/files/F1ggtyREkt3l17s71C2W" alt=""><figcaption></figcaption></figure> <figure><img src="/files/R1ISVFXgYHJQC6TKS15h" alt=""><figcaption></figcaption></figure> <figure><img src="/files/DeQ3wpXRfXrjOKXM4BAy" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/SyGtp78Ox6DYu5NXaqA2" alt=""><figcaption></figcaption></figure> <figure><img src="/files/YsrNtomwSUplzimcN9tz" alt=""><figcaption></figcaption></figure> <figure><img src="/files/y1ZGXRv6kYYVxppisdDf" alt=""><figcaption></figcaption></figure> <figure><img src="/files/1SphvQIojzhEmJbmSESL" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/kVy4DpBLj7vaItIikfAf" alt=""><figcaption></figcaption></figure> <figure><img src="/files/8dGsBpB4IkFWYhGnJUuh" alt=""><figcaption></figcaption></figure> <figure><img src="/files/ojQk1UfdVVo8UVHeemlx" alt=""><figcaption></figcaption></figure> <figure><img src="/files/2XsCxrJbgY3r1pxZTrjv" alt=""><figcaption></figcaption></figure></div>

<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th></tr></thead><tbody><tr><td><strong>Acid blade</strong></td><td>Left gear</td><td>Attack</td><td>500 DMG and acid (200 DMG) for 1 turn</td><td>1</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Extract</strong></td><td>Cortex</td><td>Attack</td><td>400 DMG and steal 50% energy</td><td>2</td><td>Single enemy</td><td>25</td></tr><tr><td><strong>Find weakness</strong></td><td>Helmet</td><td>Utility</td><td>50% vulnerable for 2 turns</td><td>-</td><td>Enemy area</td><td>15</td></tr><tr><td><strong>Hacking blade</strong></td><td>Left gear</td><td>Attack</td><td>400 DMG</td><td>1</td><td>Single enemy</td><td>10</td></tr><tr><td><strong>Lethal protocol</strong></td><td>Helmet</td><td>Utility</td><td>SPD +30 and surprise attack for 1 turn</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Mug</strong></td><td>Cortex</td><td>Utility/Attack</td><td>400 DMG and discard 1 card</td><td>2</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Phase out</strong></td><td>Frontek</td><td>Utility</td><td>100% dodge for 1 turn</td><td>-</td><td>Personal</td><td>25</td></tr><tr><td><strong>Pristine laser</strong></td><td>Frontek</td><td>Attack</td><td>500 DMG</td><td>2</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Retreat</strong></td><td>Kinetics</td><td>Utility</td><td>Switch (to back row) and distance +1 for 1 turn</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Smoke screen</strong></td><td>Right gear</td><td>Utility</td><td>50% dodge for 1 turn</td><td>-</td><td>Ally area</td><td>20</td></tr><tr><td><strong>Stalk</strong></td><td>Kinetics</td><td>Attack</td><td>500 DMG</td><td>3</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Thievery</strong></td><td>Right gear</td><td>Attack</td><td>400 DMG and steal (1 buff)</td><td>1</td><td>Single enemy</td><td>15</td></tr></tbody></table>

### **SCRAPMASTER**

<div><figure><img src="/files/xEmrGvxoEltTVqI3gppf" alt=""><figcaption></figcaption></figure> <figure><img src="/files/VL5gWNeHECJRHC5VXjUj" alt=""><figcaption></figcaption></figure> <figure><img src="/files/ESGJceeXFKLOi09nxKer" alt=""><figcaption></figcaption></figure> <figure><img src="/files/l4EytfvEqYjd5tbBR3GC" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/WtMj4fCO8nQUTpAghmQd" alt=""><figcaption></figcaption></figure> <figure><img src="/files/SC1OatgY1IH5UFw6dpnF" alt=""><figcaption></figcaption></figure> <figure><img src="/files/CztpTLUGhJIxNk5MRo0o" alt=""><figcaption></figcaption></figure> <figure><img src="/files/JifGiC8cWY4pUruTrvAH" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/l9RE3MzeSoeGtW3pPgEo" alt=""><figcaption></figcaption></figure> <figure><img src="/files/TG1tEghOjh9UvdKKpPnu" alt=""><figcaption></figcaption></figure> <figure><img src="/files/D8jyl4042IUCIXdE5Ij3" alt=""><figcaption></figcaption></figure> <figure><img src="/files/NEAL2Nk0OHagMGpmZetV" alt=""><figcaption></figcaption></figure></div>

<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th></tr></thead><tbody><tr><td><strong>Armor</strong></td><td>Right gear</td><td>Utility</td><td>Shield (500 HP)</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Ballistic missile</strong></td><td>Kinetics</td><td>Attack</td><td>600 DMG</td><td>1</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Comeback protocol</strong></td><td>Frontek</td><td>Attack</td><td>400 DMG and shield (equal to DMG dealt)</td><td>2</td><td>Single enemy</td><td>25</td></tr><tr><td><strong>Economize</strong></td><td>Cortex</td><td>Utility</td><td>Optimize 5 for 2 turns</td><td>-</td><td>Personal</td><td>10</td></tr><tr><td><strong>Fix</strong></td><td>Kinetics</td><td>Utility</td><td>Removes all debuffs</td><td>-</td><td>Personal</td><td>20</td></tr><tr><td><strong>Healing beacon</strong></td><td>Helmet</td><td>Utility</td><td>Taunt and regenerate for 2 turns</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Incendiary bomb</strong></td><td>Helmet</td><td>Attack</td><td>600 DMG and 50% burn for 1 turn</td><td>2</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Lava geyser</strong></td><td>Right gear</td><td>Attack</td><td>500 DMG and melt (15% max HP DMG) for 2 turns</td><td>1</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Particle beam</strong></td><td>Cortex</td><td>Attack</td><td>400 DMG</td><td>1</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Perfect ammo</strong></td><td>Left gear</td><td>Attack</td><td>Burn (200 DMG), acid (200 DMG) and infection (300 DMG) for 1 turn</td><td>2</td><td>Single enemy</td><td>35</td></tr><tr><td><strong>Shielding</strong></td><td>Frontek</td><td>Utility</td><td>Shield (200 HP)</td><td>-</td><td>Ally area</td><td>15</td></tr><tr><td><strong>Special ammo</strong></td><td>Left gear</td><td>Attack</td><td>Deals 600 DMG and sets DEF to 0 for 1 turn or for 1 attack to target enemy.</td><td>2</td><td>Single enemy</td><td>25</td></tr></tbody></table>

### **DATASHAPER**

<div><figure><img src="/files/Wi0Mr8YCWiduZAHYVagZ" alt=""><figcaption></figcaption></figure> <figure><img src="/files/SB0f7vGHvaOIpB0FuWfY" alt=""><figcaption></figcaption></figure> <figure><img src="/files/1c7N4tNfcmBMhXavP3fK" alt=""><figcaption></figcaption></figure> <figure><img src="/files/wbqfeDSpQZmgEughIdv8" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/ZeQpj4cyMdaDIVvZDKcy" alt=""><figcaption></figcaption></figure> <figure><img src="/files/ms7UQx8e1LFXqOGYjPut" alt=""><figcaption></figcaption></figure> <figure><img src="/files/I6nwrli96OPVIjYC20Kj" alt=""><figcaption></figcaption></figure> <figure><img src="/files/XS2M3VIhbCnUtXU44ltW" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/mhAzPfxQAZZRznHKlNcq" alt=""><figcaption></figcaption></figure> <figure><img src="/files/poPn9eLqUQTFWeDNJU3D" alt=""><figcaption></figcaption></figure> <figure><img src="/files/5WUjcnNosEMjwM552t0r" alt=""><figcaption></figcaption></figure> <figure><img src="/files/uYWIyBblOczAqfAnmaVn" alt=""><figcaption></figcaption></figure></div>

<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th></tr></thead><tbody><tr><td><strong>Accelerating attack</strong></td><td>Kinetics</td><td>Utility/Attack</td><td>400 DMG and SPD +10 for 1 turn</td><td>-</td><td>Enemy area</td><td>20</td></tr><tr><td><strong>Break down</strong></td><td>Frontek</td><td>Utility/Attack</td><td>Removes all buffs, 200 DMG for each buff removed</td><td>2</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Check-up</strong></td><td>Right gear</td><td>Heal</td><td>Heals 400 HP and removes a debuff at random</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Contagious damage</strong></td><td>Left gear</td><td>Attack</td><td>600 DMG and 50% infection (300 DMG) to each other enemy for 1 turn</td><td>1</td><td>Single enemy</td><td>30</td></tr><tr><td><strong>Good deal</strong></td><td>Frontek</td><td>Utility</td><td>Optimize 100% to a card at random for 2 turns</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Improved cleansing</strong></td><td>Helmet</td><td>Utility/Heal</td><td>Removes all damaging debuffs and resets all buffs</td><td>-</td><td>Ally area</td><td>30</td></tr><tr><td><strong>Opportunity attack</strong></td><td>Kinetics</td><td>Utility</td><td>Counterattack for 2 turns</td><td>-</td><td>Personal</td><td>20</td></tr><tr><td><strong>Penetrating attack</strong></td><td>Cortex</td><td>Attack</td><td>500 DMG</td><td>1</td><td>Single enemy</td><td>15</td></tr><tr><td><strong>Smart healing</strong></td><td>Cortex</td><td>Heal</td><td>Heal from 200 HP to 400 HP depending on target's current HP, healing more when the HP is lower</td><td>-</td><td>Personal</td><td>15</td></tr><tr><td><strong>Sticky bomb</strong></td><td>Left gear</td><td>Attack</td><td>400 DMG</td><td>-</td><td>Enemy area</td><td>25</td></tr><tr><td><strong>Surprise shot</strong></td><td>Right gear</td><td>Attack</td><td>400 DMG and 15% acid, 15% burn, 15% infection and 15% melt for 1 turn</td><td>2</td><td>Single enemy</td><td>20</td></tr><tr><td><strong>Team attack</strong></td><td>Helmet</td><td>Attack</td><td>300 DMG for each ally alive</td><td>2</td><td>Single enemy</td><td>25</td></tr></tbody></table>


---

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