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Cards

All cards available on Exobots are posted in this section, sorted by Exobot type as follows:

STRONGHOLD

Card

Draining vortex

Part

Helmet

Type

Attack/Heal

Effect

250 DMG, 50% drain

Distance

-

Target

Personal

Energy cost

20

Card

Energy wall

Part

Helmet

Type

Utility

Effect

Def +25 for 2 turns

Distance

-

Target

Ally area

Energy cost

20

Card

Guardian

Part

Kinetics

Type

Utility

Effect

Switch (to front row) and taunt for 1 turn

Distance

-

Target

Personal

Energy cost

15

Card

Harmful light

Part

Cortex

Type

Attack

Effect

600 DMG

Distance

1

Target

Single enemy

Energy cost

25

Card

Laser recoil

Part

Left gear

Type

Attack

Effect

500 DMG

Distance

2

Target

Single enemy

Energy cost

20

Card

Resistance protocol

Part

Frontek

Type

Utility

Effect

Resist for 2 turns

Distance

-

Target

Personal

Energy cost

10

Card

Scatter beam

Part

Frontek

Type

Attack

Effect

400 DMG

Distance

-

Target

Enemy area

Energy cost

25

Card

Seismic shift

Part

Kinetics

Type

Attack

Effect

300 DMG

Distance

-

Target

Enemy area

Energy cost

15

Card

Self-repair

Part

Left gear

Type

Heal

Effect

Heal 300 HP

Distance

-

Target

Personal

Energy cost

15

Card

Shield strike

Part

Right gear

Type

Attack

Effect

500 DMG

Distance

1

Target

Single enemy

Energy cost

15

Card

Solid shield

Part

Right gear

Type

Utility

Effect

Shield (500 HP)

Distance

-

Target

Personal

Energy cost

10

Card

Unbreakable barrier

Part

Cortex

Type

Utility

Effect

Taunt for 2 turns

Distance

1-2

Target

Personal

Energy cost

25

DEATHBRINGER

Card

Anti-tank calibre

Part

Left gear

Type

Attack

Effect

600 DMG, then 300 DMG to the enemy behind

Distance

1

Target

Single enemy

Energy cost

35

Card

Assault protocol

Part

Frontek

Type

Utility

Effect

CRIT +25 and SPD +15 for 1 turn

Distance

-

Target

Personal

Energy cost

10

Card

Barrage

Part

Kinetics

Type

Attack

Effect

300 DMG, then 350 DMG to a random enemy

Distance

2

Target

Single enemy

Energy cost

20

Card

Burning gust

Part

Right gear

Type

Attack

Effect

300 DMG and 50% burn (200 DMG) for 1 turn

Distance

-

Target

Enemy area

Energy cost

35

Card

Call to arms

Part

Helmet

Type

Utility

Effect

AP +20 for 2 turns

Distance

-

Target

Ally area

Energy cost

20

Card

Countermeasures

Part

Kinetics

Type

Utility

Effect

Decoy for 2 turns

Distance

-

Target

Personal

Energy cost

10

Card

Devastating blast

Part

Right gear

Type

Attack

Effect

700 DMG

Distance

2

Target

Single enemy

Energy cost

30

Card

Hunting protocol

Part

Helmet

Type

Utility

Effect

Suppress heal and utility for 1 turn and scavenger for 2 turns

Distance

-

Target

Single enemy

Energy cost

15

Card

Killer instinct

Part

Cortex

Type

Utility

Effect

AP +30 for 1 turn

Distance

-

Target

Personal

Energy cost

15

Card

Neutrons Ray

Part

Cortex

Type

Attack

Effect

DMG from 800 to 400 depending on target's current HP, dealing more DMG when the HP is lower

Distance

1

Target

Single enemy

Energy cost

30

Card

Payback

Part

Frontek

Type

Utility

Effect

Counterattack for 2 turns

Distance

-

Target

Personal

Energy cost

15

Card

Piercing shots

Part

Left gear

Type

Attack

Effect

500 DMG

Distance

1

Target

Single enemy

Energy cost

20

RENOVATOR

Card

Cleanse

Part

Cortex

Type

Heal

Effect

Removes all debuffs

Distance

-

Target

Ally area

Energy cost

30

Card

Damage transfer

Part

Frontek

Type

Attack

Effect

DMG from 0 to 1000 depending on the HP this Exobot is missing

Distance

1

Target

Single enemy

Energy cost

20

Card

Emergency protocol

Part

Cortex

Type

Utility

Effect

Resist for 1 turn

Distance

-

Target

Personal

Energy cost

10

Card

Energy drain

Part

Left gear

Type

Attack

Effect

400 DMG, 50% drain

Distance

2

Target

Single enemy

Energy cost

15

Card

Gear switch

Part

Kinetics

Type

Utility

Effect

SPD +20 for 2 turns

Distance

-

Target

Personal

Energy cost

10

Card

Nanobots swarm

Part

Left gear

Type

Heal/Attack

Effect

300 DMG and heal 300 HP

Distance

-

Target

Enemy area

Energy cost

35

Card

Precision laser

Part

Frontek

Type

Attack

Effect

400 DMG

Distance

2

Target

Single enemy

Energy cost

10

Card

Rebuild

Part

Helmet

Type

Heal

Effect

Heal 800 HP

Distance

-

Target

Personal

Energy cost

35

Card

Regenerate

Part

Right gear

Type

Heal

Effect

Regenerate for 2 turns

Distance

-

Target

Ally area

Energy cost

25

Card

Renovate

Part

Right gear

Type

Heal

Effect

Heal 500 HP

Distance

-

Target

Personal

Energy cost

25

Card

Surgical laser

Part

Helmet

Type

Utility/Attack

Effect

CRIT +15 for 2 turns, then 400 DMG

Distance

2

Target

Single enemy

Energy cost

20

Card

Trample

Part

Kinetics

Type

Attack

Effect

400 DMG

Distance

1

Target

Single enemy

Energy cost

15

CODEBREAKER

Card

Beta beam

Part

Helmet

Type

Attack

Effect

700 DMG

Distance

1

Target

Single enemy

Energy cost

20

Card

Crippling beam

Part

Frontek

Type

Utility/Attack

Effect

300 DMG and 25% disable for 1 turn

Distance

2

Target

Single enemy

Energy cost

15

Card

Cyber-infection

Part

Left gear

Type

Attack

Effect

Infection (300 DMG) for 2 turns

Distance

2

Target

Single enemy

Energy cost

10

Card

Discharge

Part

Left gear

Type

Utility

Effect

Energy -30

Distance

-

Target

Single enemy

Energy cost

15

Card

Energy overload

Part

Kinetics

Type

Utility

Effect

Energy +50

Distance

-

Target

Personal

Energy cost

15

Card

Gravity well

Part

Right gear

Type

Attack

Effect

600 DMG

Distance

2

Target

Single enemy

Energy cost

25

Card

Hacker protocol

Part

Cortex

Type

Utility/Attack

Effect

300 DMG and suppress attack for 1 turn

Distance

2

Target

Single enemy

Energy cost

15

Card

Harmful frequency

Part

Cortex

Type

Attack

Effect

400 DMG

Distance

2

Target

Single enemy

Energy cost

15

Card

Reflect

Part

Right gear

Type

Utility

Effect

Reflect for 2 turns

Distance

-

Target

Personal

Energy cost

30

Card

Short-circuit

Part

Frontek

Type

Utility

Effect

Stun for 1 turn

Distance

3

Target

Single enemy

Energy cost

15

Card

Spreading fire

Part

Kinetics

Type

Attack

Effect

Burn (200 DMG) for 3 turns

Distance

-

Target

Enemy area

Energy cost

15

Card

Stock up

Part

Helmet

Type

Utility

Effect

Draw 4 cards

Distance

-

Target

Personal

Energy cost

20

GROUNDSMASHER

Card

Acid rain

Part

Frontek

Type

Attack

Effect

Acid (200 DMG) for 3 turns

Distance

-

Target

Enemy area

Energy cost

15

Card

Aegis protocol

Part

Cortex

Type

Utility

Effect

Range -1 for 1 turn

Distance

-

Target

Enemy area

Energy cost

10

Card

Break defenses

Part

Helmet

Type

Utility

Effect

50% vulnerable 50% DEF -20 for 2 turns

Distance

-

Target

Enemy area

Energy cost

20

Card

Bury

Part

Helmet

Type

Attack

Effect

400 DMG

Distance

-

Target

Enemy area

Energy cost

30

Card

Covered attack

Part

Right gear

Type

Utility/Attack

Effect

300 DMG and DEF +20 for 2 turns

Distance

1

Target

Single enemy

Energy cost

15

Card

Earthquake

Part

Kinetics

Type

Attack

Effect

50% stun for 1 turn

Distance

-

Target

Enemy area

Energy cost

25

Card

Electromagnetic field

Part

Frontek

Type

Attack

Effect

300 DMG

Distance

-

Target

Enemy area

Energy cost

25

Card

Gamma ray

Part

Cortex

Type

Attack

Effect

500 DMG

Distance

2

Target

Single enemy

Energy cost

20

Card

Grab

Part

Left gear

Type

Utility/Attack

Effect

400 DMG and switch 1 (forward)

Distance

3

Target

Single enemy

Energy cost

20

Card

Gravel storm

Part

Kinetics

Type

Attack

Effect

150 DMG from 1 to 6 hits

Distance

1

Target

Single enemy

Energy cost

25

Card

Ground slam

Part

Right gear

Type

Attack

Effect

300 DMG

Distance

-

Target

Enemy area

Energy cost

25

Card

Iron grip

Part

Left gear

Type

Utility

Effect

SPD = 0 for 2 turn

Distance

-

Target

Single enemy

Energy cost

10

SUMRAK

Card

Aim

Part

Frontek

Type

Utility

Effect

Crit +20 for 2 turns

Distance

-

Target

Personal

Energy cost

10

Card

Camouflage

Part

Cortex

Type

Utility

Effect

30% Dodge for 2 turns

Distance

-

Target

Personal

Energy cost

10

Card

Deadly accuracy

Part

Helmet

Type

Utility

Effect

CRIT DMG +50% and CRIT +20 for 2 turns

Distance

-

Target

Personal

Energy cost

20

Card

Devastating shot

Part

Left gear

Type

Attack

Effect

CRIT +25 and 700 DMG

Distance

3

Target

Single enemy

Energy cost

30

Card

Energy burst

Part

Right gear

Type

Attack

Effect

200 DMG from 2 to 5 hits

Distance

2

Target

Single enemy

Energy cost

20

Card

Flash grenade

Part

Frontek

Type

Utility

Effect

300 DMG, then 30% disable for 1 turn

Distance

-

Target

Enemy area

Energy cost

25

Card

Lock-on and shoot

Part

Right gear

Type

Attack

Effect

200 DMG multiplied by 1, 2 or 3 depending on target's position

Distance

3

Target

Single enemy

Energy cost

25

Card

Mark prey

Part

Helmet

Type

Attack

Effect

400 DMG and vulnerable for 2 turns

Distance

1

Target

Single enemy

Energy cost

20

Card

Overclock

Part

Kinetics

Type

Utility

Effect

AP +20 and SPD +20 for 2 turns

Distance

-

Target

Personal

Energy cost

15

Card

Power shot

Part

Left gear

Type

Attack

Effect

Preparation for 1 turn, then 1000 DMG

Distance

3

Target

Single enemy

Energy cost

35

Card

Safety distance

Part

Kinetics

Type

Utility

Effect

Distance +1 for 1 turn

Distance

-

Target

Personal

Energy cost

10

Card

Time bomb

Part

Cortex

Type

Attack

Effect

Time bomb (700 DMG to each enemy) for 3 turns

Distance

3

Target

Single enemy

Energy cost

25

NETSHADOW

Card

Acid blade

Part

Left gear

Type

Attack

Effect

500 DMG and acid (200 DMG) for 1 turn

Distance

1

Target

Single enemy

Energy cost

20

Card

Extract

Part

Cortex

Type

Attack

Effect

400 DMG and steal 50% energy

Distance

2

Target

Single enemy

Energy cost

25

Card

Find weakness

Part

Helmet

Type

Utility

Effect

50% vulnerable for 2 turns

Distance

-

Target

Enemy area

Energy cost

15

Card

Hacking blade

Part

Left gear

Type

Attack

Effect

400 DMG

Distance

1

Target

Single enemy

Energy cost

10

Card

Lethal protocol

Part

Helmet

Type

Utility

Effect

SPD +30 and surprise attack for 1 turn

Distance

-

Target

Personal

Energy cost

15

Card

Mug

Part

Cortex

Type

Utility/Attack

Effect

400 DMG and discard 1 card

Distance

2

Target

Single enemy

Energy cost

20

Card

Phase out

Part

Frontek

Type

Utility

Effect

100% dodge for 1 turn

Distance

-

Target

Personal

Energy cost

25

Card

Pristine laser

Part

Frontek

Type

Attack

Effect

500 DMG

Distance

2

Target

Single enemy

Energy cost

15

Card

Retreat

Part

Kinetics

Type

Utility

Effect

Switch (to back row) and distance +1 for 1 turn

Distance

-

Target

Personal

Energy cost

10

Card

Smoke screen

Part

Right gear

Type

Utility

Effect

50% dodge for 1 turn

Distance

-

Target

Ally area

Energy cost

20

Card

Stalk

Part

Kinetics

Type

Attack

Effect

500 DMG

Distance

3

Target

Single enemy

Energy cost

20

Card

Thievery

Part

Right gear

Type

Attack

Effect

400 DMG and steal (1 buff)

Distance

1

Target

Single enemy

Energy cost

15

SCRAPMASTER

Card

Armor

Part

Right gear

Type

Utility

Effect

Shield (500 HP)

Distance

-

Target

Personal

Energy cost

15

Card

Ballistic missile

Part

Kinetics

Type

Attack

Effect

600 DMG

Distance

1

Target

Single enemy

Energy cost

20

Card

Comeback protocol

Part

Frontek

Type

Attack

Effect

400 DMG and shield (equal to DMG dealt)

Distance

2

Target

Single enemy

Energy cost

25

Card

Economize

Part

Cortex

Type

Utility

Effect

Optimize 5 for 2 turns

Distance

-

Target

Personal

Energy cost

10

Card

Fix

Part

Kinetics

Type

Utility

Effect

Removes all debuffs

Distance

-

Target

Personal

Energy cost

20

Card

Healing beacon

Part

Helmet

Type

Utility

Effect

Taunt and regenerate for 2 turns

Distance

-

Target

Personal

Energy cost

15

Card

Incendiary bomb

Part

Helmet

Type

Attack

Effect

600 DMG and 50% burn for 1 turn

Distance

2

Target

Single enemy

Energy cost

30

Card

Lava geyser

Part

Right gear

Type

Attack

Effect

500 DMG and melt (15% max HP DMG) for 2 turns

Distance

1

Target

Single enemy

Energy cost

30

Card

Particle beam

Part

Cortex

Type

Attack

Effect

400 DMG

Distance

1

Target

Single enemy

Energy cost

15

Card

Perfect ammo

Part

Left gear

Type

Attack

Effect

Burn (200 DMG), acid (200 DMG) and infection (300 DMG) for 1 turn

Distance

2

Target

Single enemy

Energy cost

35

Card

Shielding

Part

Frontek

Type

Utility

Effect

Shield (200 HP)

Distance

-

Target

Ally area

Energy cost

15

Card

Special ammo

Part

Left gear

Type

Attack

Effect

Deals 600 DMG and sets DEF to 0 for 1 turn or for 1 attack to target enemy.

Distance

2

Target

Single enemy

Energy cost

25

DATASHAPER

Card

Accelerating attack

Part

Kinetics

Type

Utility/Attack

Effect

400 DMG and SPD +10 for 1 turn

Distance

-

Target

Enemy area

Energy cost

20

Card

Break down

Part

Frontek

Type

Utility/Attack

Effect

Removes all buffs, 200 DMG for each buff removed

Distance

2

Target

Single enemy

Energy cost

30

Card

Check-up

Part

Right gear

Type

Heal

Effect

Heals 400 HP and removes a debuff at random

Distance

-

Target

Personal

Energy cost

15

Card

Contagious damage

Part

Left gear

Type

Attack

Effect

600 DMG and 50% infection (300 DMG) to each other enemy for 1 turn

Distance

1

Target

Single enemy

Energy cost

30

Card

Good deal

Part

Frontek

Type

Utility

Effect

Optimize 100% to a card at random for 2 turns

Distance

-

Target

Personal

Energy cost

15

Card

Improved cleansing

Part

Helmet

Type

Utility/Heal

Effect

Removes all damaging debuffs and resets all buffs

Distance

-

Target

Ally area

Energy cost

30

Card

Opportunity attack

Part

Kinetics

Type

Utility

Effect

Counterattack for 2 turns

Distance

-

Target

Personal

Energy cost

20

Card

Penetrating attack

Part

Cortex

Type

Attack

Effect

500 DMG

Distance

1

Target

Single enemy

Energy cost

15

Card

Smart healing

Part

Cortex

Type

Heal

Effect

Heal from 200 HP to 400 HP depending on target's current HP, healing more when the HP is lower

Distance

-

Target

Personal

Energy cost

15

Card

Sticky bomb

Part

Left gear

Type

Attack

Effect

400 DMG

Distance

-

Target

Enemy area

Energy cost

25

Card

Surprise shot

Part

Right gear

Type

Attack

Effect

400 DMG and 15% acid, 15% burn, 15% infection and 15% melt for 1 turn

Distance

2

Target

Single enemy

Energy cost

20

Card

Team attack

Part

Helmet

Type

Attack

Effect

300 DMG for each ally alive

Distance

2

Target

Single enemy

Energy cost

25

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