Alpha v0.0.6
- Added a small animation to the card selection.
- Added more combat backgrounds to 'Slums Brawl' mode, when changing levels the scenario will move forward through the streets.
- Added new background design for tournament arena.
- Added the combat ID to the Battle Report screen.
- Added Tournament mode in main menu.
- Added visual feedback to the energy bar so upon selecting a card, the energy to be spent flashes.
- Fixed a bug related to the death of Exobots and enemies that caused the game to freeze in some situations.
- Fixed a problem that caused the card docks not to shuffle properly.
- Fixed a problem that sometimes caused a card not to be selectable after zooming.
- Fixed some translations and texts.
- Fixed the operation of the area marker and the link between them.
- Improved the turn bar to make it more visible in all scenarios.
- Updated enemy attacks visual effects
- Updated how expanding a card now displays the entire card dock zoomed. They appear in the same order as they are in the dock without zooming.
- Updated Main menu design.
- Updated Peacemaker boss, it now has Deathbringer's right gear.
- Updated menu buttons so they now become larger instead of smaller when pressed, fixing a problem that caused them not to work properly sometimes.
- Updated SFX for: Barrage, Burning Gust, Cyberinfection, Devastation, Earthquake, EnergyBurst, EnergyDrain, Grab, Ground Slam, Laser Recoil, Mark Prey, Piercing Shots, Short circuit, Crushing Attack, Double Attack, Energy Beam, Flash, Infect, Multishot, Parasite, Power Attack and Area attack.
- Updated some Exobots attacks visual effects (Barrage, Burning Gust, Cyberinfection, Devastation, Earthquake, EnergyBurst, EnergyDrain, Grab, Ground Slam, Laser Recoil, Mark Prey, Piercing Shots, Short circuit)
- Updated Squad window.
- Cards balance:
Damage transfer: Damage transfer now deals damage depending on how much HP the Exobot has lost instead of attending to the last attack received. It now deals 100 damage for every 10% HP the Exobot has lost.
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