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Alpha v0.0.2

- Fixed positions error that caused enemies to ignore Exobots distance sometimes.

- Added floating text for damage and healing numbers and status and triggered effects for a clearer experience.

- Added battle ID display for reporting support.

- End turn button and cards are now disabled while actions are taking place.

- Improved enemy AI behavior.

- Fixed bug that caused ally Exobots to skip turns sometimes.

- Cards balance:

  • Acid rain: Damage increased from 150 to 200.

  • Aim: CRIT buff increased from 25 to 50.

  • Assault protocol: CRIT buff increased from 15 to 25.

  • Barrage: Energy cost reduced from 25 to 20. Damage increased from 200 to 250.

  • Burning gust: Energy cost increased from 30 to 35. Initial hit damage reduced from 400 to 300.

  • Camouflage: Dodge buff increased from 15% to 30%.

  • Cyber-infection: Damage increased from 200 to 300.

  • Damage transfer: Energy cost reduced from 25 to 10.

  • Devastating shot: Energy cost reduced from 35 to 30. CRIT buff increased from 15 to 25.

  • Earthquake: Energy cost reduced from 35 to 25.

  • Energy wall: DEF buff increased from 15 to 25.

  • Gear switch: Added 15% dodge effect.

  • Grab: Damage increased from 300 to 400.

  • Hunting protocol: Updated text box with mechanic key words.

  • Killer instinct: This card no longer buffs CRIT. Now it increases AP by 30 for 2 rounds instead.

  • Laser recoil: Damage increased from 250 to 300. DEF debuff increased from 10 to 20.

  • Mark prey: Energy cost reduced from 25 to 20.

  • Renovate: Energy cost increased from 20 to 25.

  • Safety distance: Energy cost reduced from 15 to 10.

  • Self-repair: Energy cost reduced from 20 to 15.

  • Solid shield: DEF buff increased from 20 to 50.

  • Unbreakable barrier: Energy cost reduced from 35 to 25.

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