Alpha v0.0.2
- Fixed positions error that caused enemies to ignore Exobots distance sometimes.
- Added floating text for damage and healing numbers and status and triggered effects for a clearer experience.
- Added battle ID display for reporting support.
- End turn button and cards are now disabled while actions are taking place.
- Improved enemy AI behavior.
- Fixed bug that caused ally Exobots to skip turns sometimes.
- Cards balance:
Acid rain: Damage increased from 150 to 200.
Aim: CRIT buff increased from 25 to 50.
Assault protocol: CRIT buff increased from 15 to 25.
Barrage: Energy cost reduced from 25 to 20. Damage increased from 200 to 250.
Burning gust: Energy cost increased from 30 to 35. Initial hit damage reduced from 400 to 300.
Camouflage: Dodge buff increased from 15% to 30%.
Cyber-infection: Damage increased from 200 to 300.
Damage transfer: Energy cost reduced from 25 to 10.
Devastating shot: Energy cost reduced from 35 to 30. CRIT buff increased from 15 to 25.
Earthquake: Energy cost reduced from 35 to 25.
Energy wall: DEF buff increased from 15 to 25.
Gear switch: Added 15% dodge effect.
Grab: Damage increased from 300 to 400.
Hunting protocol: Updated text box with mechanic key words.
Killer instinct: This card no longer buffs CRIT. Now it increases AP by 30 for 2 rounds instead.
Laser recoil: Damage increased from 250 to 300. DEF debuff increased from 10 to 20.
Mark prey: Energy cost reduced from 25 to 20.
Renovate: Energy cost increased from 20 to 25.
Safety distance: Energy cost reduced from 15 to 10.
Self-repair: Energy cost reduced from 20 to 15.
Solid shield: DEF buff increased from 20 to 50.
Unbreakable barrier: Energy cost reduced from 35 to 25.
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