# Alpha v0.0.2

\- Fixed positions error that caused enemies to ignore Exobots distance sometimes.

\- Added floating text for damage and healing numbers and status and triggered effects for a clearer experience.

\- Added battle ID display for reporting support.

\- End turn button and cards are now disabled while actions are taking place.

\- Improved enemy AI behavior.

\- Fixed bug that caused ally Exobots to skip turns sometimes.

\- Cards balance:

* Acid rain: Damage increased from 150 to 200.
* Aim: CRIT buff increased from 25 to 50.
* Assault protocol: CRIT buff increased from 15 to 25.
* Barrage: Energy cost reduced from 25 to 20. Damage increased from 200 to 250.
* Burning gust: Energy cost increased from 30 to 35. Initial hit damage reduced from 400 to 300.
* Camouflage: Dodge buff increased from 15% to 30%.
* Cyber-infection: Damage increased from 200 to 300.
* Damage transfer: Energy cost reduced from 25 to 10.
* Devastating shot: Energy cost reduced from 35 to 30. CRIT buff increased from 15 to 25.
* Earthquake: Energy cost reduced from 35 to 25.
* Energy wall: DEF buff increased from 15 to 25.
* Gear switch: Added 15% dodge effect.
* Grab: Damage increased from 300 to 400.
* Hunting protocol: Updated text box with mechanic key words.
* Killer instinct: This card no longer buffs CRIT. Now it increases AP by 30 for 2 rounds instead.
* Laser recoil: Damage increased from 250 to 300. DEF debuff increased from 10 to 20.
* Mark prey: Energy cost reduced from 25 to 20.
* Renovate: Energy cost increased from 20 to 25.
* Safety distance: Energy cost reduced from 15 to 10.
* Self-repair: Energy cost reduced from 20 to 15.
* Solid shield: DEF buff increased from 20 to 50.
* Unbreakable barrier: Energy cost reduced from 35 to 25.


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