Launch v1.07 (Season 2)
Adjustments
The number of games that place a player in the ranking in season 2 will be limited*
*Developer’s notes: we want to reward the skill in the game and not play for the sake of playing, that's why we are going to work on a system that limits the games that place you in the Play and Earn ranking, we will give more information about this system in the next weeks.
Events:
There will be rotational events where we add SciBoxes where only objects from a particular Exobot with a drop percentage system will come out. Only one reward will come out but it will ensure that it is a 100% item (no fragments will come out), that is, if for example at that moment the Datashaper event is active and you open this SciBox, you will necessarily get an object of this robot with an increased percentage of legendary.
We are going to add a new SciBox where the Savage currency will be used to open it and it will give objects (not fragments) with increased percentages.
Balance
Items:
Piercing Shots 3*: Damage increased from 100 to 150.
Barrage 5*: Damage increased from 150 to 200.
Burning Gust 4*: Damage increased from 150 to 200.
Devastating Blast 5*: Damage increased from 200 to 250.
Anti Tank Calibre 3*: Damage increased from 50 to 75
Anti Tank Calibre 4*: Damage increased from 100 to 125.
Anti Tank Calibre 5*: Damage increased from 150 to 200.
Call to Arms 5*: AP increased from 30 to 35.
Reflect 4*: Energy increased from 50 to 60.
Cyber Infection 3*: Damage increased from 50 to 75.
Cyber Infection 4*: Damage increased from 100 to 150.
Cyber Infection 5*: Damage increased from 150 to 300.
Beta Beam 5*: Damage increased from 200 to 250.
Short Circuit 5*: Damage increased from 400 to 500.
Harmful Frequency 3*: Damage increased from 100 to 150.
Harmful Frequency 4*: Damage increased from 200 to 250.
Harmful Frequency 5*: Damage increased from 300 to 350.
Gravity Well 4*: Damage increased from 200 to 250.
Gravity Well 5*: Damage increased from 300 to 350.
Cards:
Thievery: Energy cost has been increased from 15 to 20 and range has been increased from 1 to 2.
Burning Gust: Damage has been increased from 300 to 400.
Assault Protocol: Critic has been increased from 25 to 35.
Perfect Ammo: Energy cost has been decreased from 35 to 25.
Reflect: Energy cost has been decreased to 20.
Energy Overload: Energy cost is now 10 and the energy received has been increased to 35.
Lava Geyser: Damage has been decreased from 500 to 400.
Neutrons Ray: Damage has been increased from 400 to 500 and multiplier has been increased from 800 to 1000.
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