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Stronghold
Stronghold is an unbreakable barrier in itself. It’s the guardian and protector. Focused on defense not only for itself, but for its whole squad.

*NOTE: The playing cards are constantly being updated, the information that appears in the game may not correspond to this guide.












Card
Draining vortex
Part
Helmet
Type
Attack/Heal
Effect
250 DMG, 50% drain
Distance
-
Target
Personal
Energy cost
20
Card
Energy wall
Part
Helmet
Type
Utility
Effect
Def +25 for 2 turns
Distance
-
Target
Ally area
Energy cost
20
Card
Guardian
Part
Kinetics
Type
Utility
Effect
Switch (to front row) and taunt for 1 turn
Distance
-
Target
Personal
Energy cost
15
Card
Harmful light
Part
Cortex
Type
Attack
Effect
600 DMG
Distance
1
Target
Single enemy
Energy cost
25
Card
Laser recoil
Part
Left gear
Type
Attack
Effect
500 DMG
Distance
2
Target
Single enemy
Energy cost
20
Card
Resistance protocol
Part
Frontek
Type
Utility
Effect
Resist for 2 turns
Distance
-
Target
Personal
Energy cost
10
Card
Scatter beam
Part
Frontek
Type
Attack
Effect
400 DMG
Distance
-
Target
Enemy area
Energy cost
25
Card
Seismic shift
Part
Kinetics
Type
Attack
Effect
300 DMG
Distance
-
Target
Enemy area
Energy cost
15
Card
Self-repair
Part
Left gear
Type
Heal
Effect
Heal 300 HP
Distance
-
Target
Personal
Energy cost
15
Card
Shield strike
Part
Right gear
Type
Attack
Effect
500 DMG
Distance
1
Target
Single enemy
Energy cost
15
Card
Solid shield
Part
Right gear
Type
Utility
Effect
Shield (500 HP)
Distance
-
Target
Personal
Energy cost
10
Card
Unbreakable barrier
Part
Cortex
Type
Utility
Effect
Taunt for 2 turns
Distance
1-2
Target
Personal
Energy cost
25
Last modified 4mo ago