> For the complete documentation index, see [llms.txt](https://exobots.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://exobots.gitbook.io/docs/introduction/exobots/stronghold.md).

# Stronghold

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### **AVAILABLE CARDS**

*<mark style="color:red;">\*NOTE:</mark>* The playing cards are constantly being updated, the information that appears in the game may not correspond to this guide.

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<div><figure><img src="/files/Kp2TGMcN3Sa6rIhVGkUC" alt=""><figcaption></figcaption></figure> <figure><img src="/files/u3HnYG95MmjQIHfGzxtx" alt=""><figcaption></figcaption></figure> <figure><img src="/files/uUmadHKuKpZiOIx2shPc" alt=""><figcaption></figcaption></figure></div>

<table data-view="cards"><thead><tr><th>Card</th><th>Part</th><th>Type</th><th>Effect</th><th>Distance</th><th>Target</th><th>Energy cost</th><th data-type="files"></th></tr></thead><tbody><tr><td><strong>Draining vortex</strong></td><td>Helmet</td><td>Attack/Heal</td><td>250 DMG, 50% drain</td><td>-</td><td>Personal</td><td>20</td><td></td></tr><tr><td><strong>Energy wall</strong></td><td>Helmet</td><td>Utility</td><td>Def +25 for 2 turns</td><td>-</td><td>Ally area</td><td>20</td><td></td></tr><tr><td><strong>Guardian</strong></td><td>Kinetics</td><td>Utility</td><td>Switch (to front row) and taunt for 1 turn</td><td>-</td><td>Personal</td><td>15</td><td></td></tr><tr><td><strong>Harmful light</strong></td><td>Cortex</td><td>Attack</td><td>600 DMG</td><td>1</td><td>Single enemy</td><td>25</td><td></td></tr><tr><td><strong>Laser recoil</strong></td><td>Left gear</td><td>Attack</td><td>500 DMG</td><td>2</td><td>Single enemy</td><td>20</td><td></td></tr><tr><td><strong>Resistance protocol</strong></td><td>Frontek</td><td>Utility</td><td>Resist for 2 turns</td><td>-</td><td>Personal</td><td>10</td><td></td></tr><tr><td><strong>Scatter beam</strong></td><td>Frontek</td><td>Attack</td><td>400 DMG</td><td>-</td><td>Enemy area</td><td>25</td><td></td></tr><tr><td><strong>Seismic shift</strong></td><td>Kinetics</td><td>Attack</td><td>300 DMG</td><td>-</td><td>Enemy area</td><td>15</td><td></td></tr><tr><td><strong>Self-repair</strong></td><td>Left gear</td><td>Heal</td><td>Heal 300 HP</td><td>-</td><td>Personal</td><td>15</td><td></td></tr><tr><td><strong>Shield strike</strong></td><td>Right gear</td><td>Attack</td><td>500 DMG</td><td>1</td><td>Single enemy</td><td>15</td><td></td></tr><tr><td><strong>Solid shield</strong></td><td>Right gear</td><td>Utility</td><td>Shield (500 HP)</td><td>-</td><td>Personal</td><td>10</td><td></td></tr><tr><td><strong>Unbreakable barrier</strong></td><td>Cortex</td><td>Utility</td><td>Taunt for 2 turns</td><td>1-2</td><td>Personal</td><td>25</td><td></td></tr></tbody></table>
