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Stronghold

Stronghold is an unbreakable barrier in itself. It’s the guardian and protector. Focused on defense not only for itself, but for its whole squad.

AVAILABLE CARDS

*NOTE: The playing cards are constantly being updated, the information that appears in the game may not correspond to this guide.

Card

Draining vortex

Part

Helmet

Type

Attack/Heal

Effect

250 DMG, 50% drain

Distance

-

Target

Personal

Energy cost

20

Card

Energy wall

Part

Helmet

Type

Utility

Effect

Def +25 for 2 turns

Distance

-

Target

Ally area

Energy cost

20

Card

Guardian

Part

Kinetics

Type

Utility

Effect

Switch (to front row) and taunt for 1 turn

Distance

-

Target

Personal

Energy cost

15

Card

Harmful light

Part

Cortex

Type

Attack

Effect

600 DMG

Distance

1

Target

Single enemy

Energy cost

25

Card

Laser recoil

Part

Left gear

Type

Attack

Effect

500 DMG

Distance

2

Target

Single enemy

Energy cost

20

Card

Resistance protocol

Part

Frontek

Type

Utility

Effect

Resist for 2 turns

Distance

-

Target

Personal

Energy cost

10

Card

Scatter beam

Part

Frontek

Type

Attack

Effect

400 DMG

Distance

-

Target

Enemy area

Energy cost

25

Card

Seismic shift

Part

Kinetics

Type

Attack

Effect

300 DMG

Distance

-

Target

Enemy area

Energy cost

15

Card

Self-repair

Part

Left gear

Type

Heal

Effect

Heal 300 HP

Distance

-

Target

Personal

Energy cost

15

Card

Shield strike

Part

Right gear

Type

Attack

Effect

500 DMG

Distance

1

Target

Single enemy

Energy cost

15

Card

Solid shield

Part

Right gear

Type

Utility

Effect

Shield (500 HP)

Distance

-

Target

Personal

Energy cost

10

Card

Unbreakable barrier

Part

Cortex

Type

Utility

Effect

Taunt for 2 turns

Distance

1-2

Target

Personal

Energy cost

25

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