Stronghold

Stronghold is an unbreakable barrier in itself. It’s the guardian and protector. Focused on defense not only for itself, but for its whole squad.

AVAILABLE CARDS

Card
Unbreakable barrier
Part
Cortex
Type
Utility
Effect
Grants taunt for the next 2 enemy actions with single enemy target for 2 turns.
Distance
-
Target
Personal
Energy cost
25
Card
Self-repair
Part
Frontek
Type
Heal
Effect
Heals 300 HP.
Distance
-
Target
Personal
Energy cost
15
Card
Energy wall
Part
Helmet
Type
Utility
Effect
Increases DEF by 25 for 2 turns to all allies.
Distance
-
Target
Ally area
Energy cost
20
Card
Stand your ground
Part
Kinetics
Type
Utility
Effect
Reduces range 1 to all enemies for 1 turn. Grants unmovable for 1 turn.
Distance
-
Target
Enemy area -Personal
Energy cost
10
Card
Laser recoil
Part
Left gear
Type
Attack/Utility
Effect
Deals 500 DMG and decreases DEF by 20 for 2 turns to target enemy.
Distance
1
Target
Single enemy target
Energy cost
15
Card
Solid shield
Part
Right gear
Type
Utility
Effect
Increases DEF by 50 for 1 turn.
Distance
-
Target
Personal
Energy cost
10
Card
Shield strike
Part
Right gear
Type
Attack/utility
Effect
Deals 500 DMG to target enemy. 50% stun chance.
Distance
1
Target
Single enemy target
Energy cost
15
Card
Scatter beam
Part
Left gear
Type
Attack
Effect
Deals 400 DMG to each enemy.
Distance
-
Target
Enemy area
Energy cost
25
Card
Shield weakness
Part
Cortex
Type
Heal
Effect
Removes all negative status effects.
Distance
-
Target
Personal
Energy cost
15
Card
Resistance protocol
Part
Frontek
Type
Utility
Effect
Grants resist for 2 turns.
Distance
-
Target
Personal
Energy cost
10
Card
First aid
Part
Helmet
Type
Heal
Effect
Grants regenerate to target ally, healing 200 HP for 2 rounds.
Distance
-
Target
Single ally target
Energy cost
20
Card
Guardian
Part
Kinetics
Type
Utility
Effect
Switches positions to the front row and grants taunt for the next 2 enemy single target actions or for 1 turn.
Distance
-
Target
Personal
Energy cost
10