Cards
Last updated
Last updated
Each piece from every Exobot will grant the player two cards to allow them to customize their decks and builds. These cards are very important, for they are played every time itâs your Exobotâs turn, resulting in the action your Exobot will perform.
Cards can be of three different types: attack, heal and utility. Each of these effects can be easily identified by the type indicated on the left side of the card. If a card has different effects, all color types will be displayed here.
Attack cards are meant to deal damage. They can do this in many different ways, but the ultimate purpose of said card is the same.
Heal cards will always restore HP, it doesnât matter if itâs via regeneration, to a single target or to the whole team.
Utility cards will play useful effects such as buffs, debuff removal, etc.
All cards have one thing in common: they all consume energy. This is indicated on the left upper corner of the card. On the lower half, a description of the card effect will be displayed.
Distance will be also displayed on attack cards, indicating how far they can reach when choosing the enemy. This can be checked on the number with the scope locatd on the right side of the card, just above the text box.
There is also the type of target, displayed through the icon on the right side of the card, right below the card's name, which gives us information about if it targets a single enemy, all of them, an ally, etc.
Now, players will be able to choose the cards they want from the details screen of each Exobot in the cards tab.
You will be able to organize your deck of cards as you wish before entering a battle. Remember that you will have a maximum of 12 cards per robot but you will only be able to choose 9 cards to play in each game mode.
In this way, you can carefully choose your cards depending on the robot's statistics and plan your battles more specifically.